Experience
Serving as data engineer responsible for instrumenting analytics events, maintaining data warehouse integrity, and supporting analytics team's reporting and insights.
Performed fullstack development for new features, bug fixes, and refactorings.
Supported the integration for a QA automation integration testing tool.
Scopely
Associate Engineer - Marvel Strike Force
June 2022 - Present
Created shaders and particle effects using the Unreal 5 Engine.
Worked with artists and engineers to tweak shaders to optimize game feel.
USC Games
Technical Artist - Bugnauts!
Sep 2023 - May 2024
Implemented specifications given by designers to create a player free-flow combat system in Unity engine.
Worked closely with other engineers, designers, and QA to fix bugs and write new features.
USC Games
Combat Engineer - Blindsight: War of the Wardens
June 2022 - Sep 2023
Implemented new features based on feature specification documents, fixed bugs, and created QoL improvements.
Collaborated in sprint planning and communicated task requirements and progress with cross disciplinary team members.
Implemented gameplay features, systems, and AI behaviors
Wondersea Studio
Gameplay Programmer - Dreamland Confectionary
June 2022 - September 2023