Spencer Chang

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Experience

Scopely
  • Serving as data engineer responsible for instrumenting analytics events, maintaining data warehouse integrity, and supporting analytics team's reporting and insights.

  • Performed fullstack development for new features, bug fixes, and refactorings.

  • Supported the integration for a QA automation integration testing tool.

Scopely

Associate Engineer - Marvel Strike Force

June 2022 - Present

USC Games
  • Created shaders and particle effects using the Unreal 5 Engine.

  • Worked with artists and engineers to tweak shaders to optimize game feel.

USC Games

Technical Artist - Bugnauts!

Sep 2023 - May 2024

USC Games
  • Implemented specifications given by designers to create a player free-flow combat system in Unity engine.

  • Worked closely with other engineers, designers, and QA to fix bugs and write new features.

USC Games

Combat Engineer - Blindsight: War of the Wardens

June 2022 - Sep 2023

Wondersea Studio
  • Implemented new features based on feature specification documents, fixed bugs, and created QoL improvements.

  • Collaborated in sprint planning and communicated task requirements and progress with cross disciplinary team members.

  • Implemented gameplay features, systems, and AI behaviors

Wondersea Studio

Gameplay Programmer - Dreamland Confectionary

June 2022 - September 2023

© 2024 Spencer Chang. All rights reserved.